Curriculum Software

 Basic Skills

 

 

Bric-a-Brac: Identifying

 

Practice identifying images that meet given criteria in this Bric-a-Brac title. Find clothes of a certain colour and animals with spots, stripes and shells. Guess what is hiding behind the frosted window and look for images based on numbers and initial letters. Suitable for pre-school children, infants or those with special educational needs, Bric-a-Brac: Identifying, features a fully narrated interface, with clear and attractive images. The activities are suitable for unsupervised use. This title is switch and touch-screen compatible and in addition, incorporates an extensive teacher’s section.

 

 

Bric-a-Brac: Matching

 

This title in the Bric-a-Brac range is designed to provide a selection of fun activities for children to practice and develop important basic skills. Whether used for pre-school children, infants or those with special educational needs, it features an easy-to-use, fully narrated interface. The player can practise matching two halves of an image, matching an object with its shadow, matching pairs, matching letters with and image, and finally matching numbers and shapes. Clear, attractive images are used and this title is fully narrated throughout for ease-of use. Switch and touch screen accessible, the program is also fully configurable by the teacher.

 

 

Bric-a-Brac: Sorting

 

This Bric-a-Brac title has been created to help develop thinking and logic skills. In the activities included, the player must sort images into groups and with themes covering food, indoors & outdoors, animals, shapes, numbers and colours, there’s something for everyone in this title.

Bric-a-Brac: Sorting, features clear attractive images and all text is fully narrated for easy use. This title is suitable for unsupervised use and is also switch and touch-screen compatible. An extensive teacher’s section is included to provide full control of the program.

 

 

Bric-a-Brac: Thinking

 

Bric-a-Brac: Thinking, boasts a selection of fun activities that are fully narrated and use clear photographs. The activities, designed for early years, help to develop important basic skills. Players have to think carefully to find images that are the opposite to each other, find images that go together, find objects for a task and think about images related to colour and time. Switch and touch-screen compatible, this title also features an extensive teacher’s section. Bric-a-Brac: Thinking, is ideal for unsupervised use.

 

 

Bric-a-Brac: Basic Skills

 

The Bric-a-Brac series is designed to provide a selection of fun activities for children to practice and develop important basic skills. This single CD, Basic Skills compilation, includes four titles – Matching, Sorting, Thinking and Identifying. Purchasing as a compilation saves money, over the purchase of individual titles.

Whether used for pre-school children, infants or those with special educational needs, each title features an easy-to-use, fully narrated interface. Clear and attractive images are used and each product is switch accessible. In addition, each Bric-a-Brac title incorporates an extensive teacher’s section.
Bric-a-Brac titles included in the compilation

* Bric-a-Brac: Matching
* Bric-a-Brac: Sorting
* Bric-a-Brac: Thinking
* Bric-a-Brac: Identifying

 

 

 

Also see Percy's Learning Box Collection on our Making Choices page...click here

 

 

 Literacy

 

 

 

Inclusive Technology presents ReadIt!, a series of interactive, animated storybooks, perfect for the Literacy Hour. The ReadIt! CDs feature imaginatively written, age appropriate stories, fully narrated and beautifully animated, which will engage even the most reluctant of readers.

 

 

ReadIt! stories can be used as a 'big book' on an interactive whiteboard or on a touch monitor/standard computer for individual or small group work. Read either the full text or a simplified version of each story, which provides the support that less confident readers need to encourage them to read independently. They are accessible using one or two switches and have selectable background and text colours to support learners with a visual impairment.

These delightful animated stories for young children, including those in the Foundation Stage, are carefully designed to help develop listening skills in an engaging, fun way. Each story has lots of opportunities for interaction, enabling children to respond to what they have seen and heard with comments, questions and actions. Each title includes a CD-Rom and a full colour illustrated book as well as many extra activities, worksheets, off computer extension activities and teaching tips and ideas.

 

 

The Sleepy Farmer

 

A delightful, animated story for children in the Foundation Stage.

Join in the fun as the animals try to wake the sleepy farmer from his slumbers. Watch the animation and listen to the sounds of the farmyard in this simple story designed to support the early learning Goals. See and hear all of your favourite animals... grunting pigs, bleating sheep, crowing cockerels and barking dogs.

The simple story is designed help children improve their attention span, develop their listening skills and get them engaged with storybooks in a motivating, fun way. Written together with a group of children, The Sleepy Farmer's rhythmic style and simple language, with lots of repeated phrases and onomatopoeic words, will ensure your pupils have lots of fun while they are learning.

The Sleepy Farmer is a storybook – but so much more. There is an on-screen version that can be accessed in many different ways, a full colour printed book, extra activities to use on the computer, a set of worksheets and other off-computer activities along with lots of teaching tips and ideas.

 

 

 

The Best Thing

 

The Best Thing is a delightful, animated story for children in the Foundation Stage. Hop in the car and join the family on a fun day at the zoo. See and hear all of the animals… but what was the best thing?

The simple story is carefully crafted to help children improve attention and develop their listening skills in a fun way. Using lots of repeated, rhythmic phrases and chronological language, this recount text has many opportunities for interaction. Children can respond to what they have seen and heard with comments, questions and actions.

The Best Thing is carefully written to help you meet some of the early attainment targets in literacy. The repetitive, rhythmic style and clear, animated graphics will motivate and engage your pupils.

This is a storybook – but so much more. There is an on-screen version that can be accessed in many different ways, a full colour printed book, extra activities to use on the computer, a set of worksheets and off-computer activities along with lots of teaching tips and ideas.

 

 

 

The Time of My Life

 

A beautifully animated story designed to help children recognise the time with a variety of time pieces. An enchanting tale of one child's very special day!

Join the family as they go on holiday. Take a taxi, fly in an aeroplane, paddle on the beach and even watch a parade. Each page is fully narrated at two levels of comprehension and features a range of different analogue and digital timepieces to support learning to tell the time.

The Time of My Life is a storybook – but so much more. There is an on-screen version that can be accessed in many different ways, a full colour printed book, extra activities to use on the computer, a set of worksheets and off-computer activities along with lots of teaching tips and ideas.

 

 

A to Z

 

A new CD to practice letter recognition, letter sounds etc.

A to Z is a collection of activities to practice visual perception, memory and phonics skills. Choose which letter you want to work on and then move through a number of different activities around that letter.

With beautiful images and clear sound, the activities on this CD help develop and practice those visual, auditory and memory skills needed for letter and word recognition.

 

Activities

- Find all the letters

- Words beginning with

- Press the letter

- Search for the letter

- Puzzle

- Make words

- Remember the letter

- Find the right word

- Maze

- Memory

- Print out

 

 

 

Vowel Sounds



Vowel Sounds A collection of 19 poems that teach the different vowel sounds (short, long and r-controlled).

Each poem concentrates on the different spelling patterns for an individual vowel sound. e.g. the long o sound can be spelt: oa as in boat, ow as in grow, o_e as in bone or ough as in dough.

Word work activities are also included where students can make words by dragging sounds into the correct area.

 

 

 

Smart Phonics


 

 

Smart Phonics 1

 


The first in a series to make learning phonics fun, full of sound and colour.
This CD covers consonants, vowels and digraph beginnings. Explore each letter and its phonic sound on a simple child-friendly screen, with finding activities and word making games.

 

 

Smart Phonics 2



This follows on in the Smart Phonics CD series to successfully tackle digraph endings, blend beginnings and blend endings.

This superb program is packed full of examples and rewarding activities and kids simply love it!

 

 

Smart Phonics 3


The last in a very popular phonics series, this CD helps children learn blend beginnings, the magic ‘e’, vowel digraphs, changeable vowel sounds and ‘r’ controlled vowel sounds.

Clearly presented with wonderfully illustrated cartoons and spoken instructions.

 


 

 

 

 

 Numeracy

 

 

Learn More About Maths




From LäraMera in Sweden.

Six different activities to practice and reinforce essential early maths skills and concepts.


counting up to 9 using animated creatures
complete a sequence of numerals
simple addition and subtraction problems with animation
pelmanism game using numerals
what's the Time presents time telling activities using analogue and digital layouts. You can select to either read the times or to set the clock faces
maths Train presents a series of addition and subtraction sums to be completed

Fully configurable, with user configurations saved by the software. Select which activities are available to a user, which level(s) of difficulty, the font used, where and how speech and sound rewards are used. Decide how difficult the sums should be for each level of difficulty, set which time intervals should be used by each level of difficulty in the time telling activities. Mouse or keyboard operation. Single or dual switch access available through IntelliKeys or serial switch box.

Designed with young children, 5-9, in mind, it's flexibility means it can be successfully used with older learners who may need extra practice and reinforcement.

 

 

Match Time



Match TimeA programmed learning approach for students who struggle with time concepts. Students simply find the clock that matches the large sample clock in Levels 1 through to 3. In Level 4, the concepts of "earlier" and "later" are introduced.

Digital clocks are occasionally interspersed with analogue clocks. Exercises increase in difficulty within each level and all exercises provide spoken cues.

 

 

ChooseIt! Ready-Mades Numeracy Series

 

 

These useful CDs each contain over 20 separate revision activities that map directly to Foundation Stage, P‑scales or National Numeracy Strategy targets. Each of the 20+ activities consist of a graded sequence of 20 to 40 simply presented multiple-choice questions.

Correct answers result in a short animated sequence with music and spoken reinforcement while a fun ‘monkey story’ game on each CD adds to the motivation. Full speech support and switch access options provide access to learning by almost all students and simple performance reporting allows you to record student progress. These activities were designed by a teacher and Maths ICT Coordinator with over 20 years experience in primary and special schools.

The activities are structured using a positive reinforcement strategy without the need for intrusive on-screen help. Should the activity content not quite fit your specific needs, you can modify them using ChooseIt! Maker 2.
ChooseIt! Maker 2 is very easy to use and allows you to change the text, the pictures, the speech or music in an activity. You can also use each of these CDs on their own.

 

 

Foundation Shape, Space & Measure
These 25 activities cover colour, 2D and 3D shape, positional words, opposites, sequencing shapes and time awareness (non-clock time). They map directly to the Foundation Stage targets and P-Level descriptors.

 

Key Stage 1 Shape, Space & Measure
Includes 21 activities covering matching and recognition of geometric 2D and 3D shapes, sequencing shapes, counting sides, nets, weight, length, capacity, and planes and symmetry. Directly supports all areas of the NNS at KS1.

 

Number 0 to 5
This CD has 21 graded activities covering comparison of quantity, counting sets of objects, counting on (rote counting), counting back, numeral recognition and matching sets to numerals. They map directly to the Foundation Stage targets and P-Level descriptors.

 

Number 5 to 10
23 graded activities covering odd one out sets, counting sets, counting on (rote counting), numeral recognition, more than, less than and simple addition up to 10.

 

Number 0 to 100
This CD has 23 activities based around the 100 square, covering more than, less than, counting in 2s, 5s, 10s etc., number bonds in 10s and doubling.

 

Time
24 activities around time, from times on-the-hour up to counting on and back in units of 5 minutes, and everything in between. Many activities give you a choice of analogue or digital clocks. Includes an activity on weeks, months and seasons.

 

 

 

 

MathsWiz 1



MathsWiz 1 has over 120 exercises forming a comprehensive revision resource for NC Maths AT2 "Number and Algebra", Levels 2 to 4 and towards Level 5. The exercises cover addition and subtraction, from numbers up to ten to over 1000, multiplication and division (from 2 x table to over 1000), decimals and fractions (including comparison), negatives with number line (including a thermometer), percentages and first quadrant coordinates.

Some exercises require the pupils to enter their answer via keyboard, whilst others are multiple choice. These are suitable for mental methods or by use of a calculator.

Exercises covering part of AT3 Levels 2 to 5, particularly measures, are also supported: weight and length including unit comparison, estimation and problem solving; time including use of analogue clocks and calculations; geometry including angles, perimeter and area.

Some questions are multiple choice; others require a typed answer. Suitable for mental methods or by use of a calculator.

Teachers can use MathsWiz 1 to create individual learning programmes and it provides complete performance recording features. Further exercises to complement your own SoW or topics can also be created.

 

 

 


MathsWiz 2



Build an understanding of Mathematical concepts and practice your skills. Over 120 exercises designed to teach addition, subtraction, multiplication, division, decimals, time, money, length, weight, volume, percentages, equations, negative numbers, geometry and fractions. Ideal for pupils aged 12 to 15.

Other exercises promote an understanding of whole numbers, decimals and powers. Some exercises require the pupil to supply an answer, while others are multiple choice. Others have a time limit, which can be extended or removed.

Teachers can use MathsWiz 2 to create individual learning programmes for their learners and each pupil's results can be recorded, to assess their progress. Teachers can also use the program to create additional questions and exercises tailored to their learners' needs.

 

 

NumberShark 4



NumberShark 4NumberShark remains a very popular program with anyone improving basic Numeracy. The latest version has a modern, brighter look and has been completely re-written to ensure its smooth running on the latest networks.

For the student:

Amongst the many maths activities are new games for counting and sequencing, addition, subtraction, multiplication, division, mixed operations, special topics. There are now also over 1600 worded problems. Together, these activities combine to fully support the detailed and flexible mental strategies of the National Numeracy Framework.

For the teacher:

Managing your students has never been easier. NumberShark 3 allows you to specify and record games and topics for each student. You can also change individual access options such as speed. Help screens can be shown alongside any games as you play them and students' scores can be recorded for monitoring progression and performance.

Easy, compatible and lots of fun:

NumberShark will address many difficulties that students have with basic maths including short-term memory and sequencing skills. Its bright colours, animations and choice of games will motivate students and provide them with a structured but enjoyable learning experience. Fully supports the mental strategies outlined in the Numeracy Strategy.

Suitable for ages 6 to adult.

 

 

 

 

Making Sense with Numbers



A really useful collection of nine activities around early number work (1-9).

The activities encourage number sequencing, counting and matching. Delightful graphics and animations, as well as speech and sound. Configure the level of difficulty for your users.

The activities:

Press a number
Choose a number from the bottom of the screen and that number of objects will be shown on the screen.

Count things
A number of objects appear on the screen. Select the correct number.

How many?
A variety of objects is shown on the screen. The learner has to select the correct number of each different object. For example, how many cows?

Dot to dot
Select the numbers from the bottom of the screen to join the dots, starting with 1. The numbers to select from on the screen are jumbled up.

Domino
Match numbers and dots to put the wagons on the tractor!

How many did you see?
A memory game - count the objects until you are asked "How many did you see?", then select the correct number.

Park the car
Vehicles appear from the left of the screen. Each has a number. Choose the correct number in the car park, and the vehicle will park in the right location.

Paintbook
Painting by numbers. Fill in the areas of the picture by choosing the right numbers.

Numberhunt
Fish swim towards the shark! Rescue them by finding the numbers on the fish. Change the speed of the fish with the meter in the bottom right of the screen. See how many points you can get.

Access through mouse, keyboard, touch monitor or one or two switches.