The software on this pages will help your learners develop essential choice making skills!

Ideal for early decision making activities and learning switch scanning!
The
Let’s Go Series offers a multimedia tool for interaction and discussion,
either one to one or as a group learning activity. There is no age limit
on the programs' suitability and children and adults alike show great
enthusiasm for the travels of the characters.
There are lots of different scenes to explore, encouraging users to be
creative, to improve their independence and to reinforce basic skills.
Each activity is simple, has a sentence or key word text prompt, and the
graphics are clear, bold and bright.
When using the program, first choose the scenes that you wish to use and
set up appropriate access for the learner - number of switches, colour and
speed of scan etc.
Once you have begun the stories, stop at each scene and ask lots of open
questions. These might be “What can you see?” “Where are they?” “Why is
she doing that?” It is important to use language and discussion with the
learner while they interact with the program in order to gain maximum
benefit. The link scenes between the activities also encourage discussion
as well as providing context.
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Let's Go To The Seaside
Take a trip to the coast with the latest Let's Go title from Inclusive Technology! First, load the car and we're off! Once there the learner
can have fun in the sea, make a sandcastle, choose some beachwear, make
sandwiches, explore the coastline with a telescope and see what they can
find in a rock pool. Finally they must clear up the beach before going home. The program is also useful for developing early reading skills, recognising patterns and matching sizes and colour. It covers staying safe in the sun and picking up litter. Learn a simple sequence by making an on-screen sandwich. There are fun creative activities too. The story and presentations are aimed at students of all ages, principally with severe learning difficulties and/or little reading ability, but the program is suitable for young children as well. The large eye-catching animations are designed with the visually impaired student in mind and fun for all of us! The interaction on each page (things to click on) has been intentionally limited, for students learning scanning using one or two switches. Use a keyboard, mouse, switch, touch monitor, interactive whiteboard or IntelliKeys. Curriculum assessment and targets
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Price - R930 5 User - R1,830 10 User - R2,240 Network License - R4,500 |
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Let's Go To Town
Take a trip to the town with the latest Let's Go title from Inclusive Technology! Let's Go To Town is a delightful story-based program which engages the learner and encourages them to find out about real life activities. It has nine interactive scenes that promote decision making, encourage discussion about preferences and help to develop life skills. It also has linking animations that provide cohesion and context as well as engage the learner in the 'journey'.
First catch the bus and we're off! Once there you can choose clothes and food at the market, buy an ice cream or lolly in the square, post a letter and finally catch the bus home again at the bus station. Let's Go To Town is designed to promote decision-making and encourage discussion of the real-life activity at a basic level. Learners also gain an understanding of sequences of events and they can practice early reading skills too.
The characters in the story interact with the user to help overcome any reluctance to engage with the computer and to motivate them to explore the various scenes.
The story and presentation are aimed at students of all ages, principally with severe learning difficulties and/or little reading ability, but it is suitable for young children as well. The large eye-catching animations are designed with the visually impaired student in mind, and fun for all of us! The limited interaction is also very useful for students learning scanning using one or two switches. Use a keyboard, mouse, switch, touch monitor, or
interactive whiteboard.
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Price - R930 5 User - R1,830 10 User - R2,240 Network License - R4,500 |
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Choose and Tell programs are beautifully illustrated adventures that
encourage children to make choices and create their own stories.
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| Choose a character | How will they travel? | Where will they go? |
The programs are designed to engage and motivate the user. They are encouraged to respond to the unfolding story on-screen and to make decisions, using a combination of cause and effect and choice-making activities. It also helps the user to gain an understanding of sequences of events.
The activities can be adjusted to suit learners of different ages and
abilities and to include those with special needs.
You can use a keyboard, mouse, one or two switches, touch monitor,
interactive whiteboard or IntelliKeys.
Choose and Tell characters can be used in activities away from the computer,
too. The images can be printed out and black and white versions are
available for learners to colour in.
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Choose and Tell : Nursery Rhymes
Select a popular nursery rhyme character and create your own story! You decide what happens next. Choose from Humpty Dumpty, The Grand Old Duke of York, Old Mother Hubbard, Old King Cole or Baa Baa Black Sheep. Decide where you want them to go, how they will travel and what they will do when they get there! Take Baa Baa Black Sheep off to the beach on a space rocket. Or will Humpty Dumpty visit the castle on his green boat? This is a great way to get children using their imagination and taking control of the story by making choices. The results are always entertaining and often delightfully comical.
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Price - R930 5 User - R1,830 10 User - R2,240 Network License - R4,500 |
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Choose and Tell : More Nursery Rhymes
The fourth title in the highly popular Choose and Tell
series - stories with choices! 'Nursery Rhymes' was so popular that we've
created another one like it, but with different nursery rhyme characters.
There are also new monsters and treasures.
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Price - R930 5 User - R1,830 10 User - R2,240 Network License - R4,500 |
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Choose and Tell: Legends
Choose and Tell: Legends takes your learners on a magical adventure based on legends from around the world and different cultures. Packed with fun decisions to make and puzzles to solve, this program is sure to motivate your learners! Join Jason, Sir Lancelot, the Pharaoh, Hiawatha or Rama on a spellbinding quest. Pick a destination and decide how they will travel. See if they can discover treasure. Can they rescue their lady? The learner will also encounter monsters that will set a question relating to the Key Stage 1 Curriculum, with a configurable difficulty level.
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Price - R930 5 User - R1,830 10 User - R2,240 Network License - R4,500 |
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Choose and Tell: Fairy Tales
Modern yet magical, Choose and Tell: Fairy Tales brings the classics to life. Choose from Snow White, Beauty, Cinderella, Princess Aurora (also known as Sleeping Beauty) or Rapunzel. Then enjoy a magical adventure with special appeal for today's children! Decide whether to travel in a pumpkin coach, or go for a
funky moped or some groovy rollerblades. Will your heroine visit a fairy
tale castle, a palace, a candy cottage or a tower - or will she go to the
supermarket?
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Price - R930 5 User - R1,830 10 User - R2,240 Network License - R4,500 |
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SwitchIt! Maker 2 will turn your text, images, movies and
sounds into simple on-screen activities.
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Price - R1,220 5 User - R2,450 10 User - R3,270 Network License - R5,730 |
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All of these can be played using the mouse, a touch
screen, an interactive whiteboard or by using one or two switches such
as the Ablenet switches from our catalogue. (Switches allow players who
cannot use the mouse, a touch screen or the keyboard to play as well.) SwitchIt! Jigsaw Maker 2 can even take your pictures straight from your
digital camera. (This requires a modern digital camera that plugs in to a
USB socket in your computer.) Sorting feature Printing pictures for cutting
Other useful features include:
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Price - R1,220 5 User - R2,450 10 User - R3,270 Network License - R5,730 |
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Add your own photos of children, teachers, parents (anybody!) to SwitchIt! Facemaker and decorate them with hats, beards, glasses, earrings and more. You can also give people different eyes, noses, hair and funny ears, or even spots and face paint. Or try dressing up a picture of the child’s pet! Nearly 100 features give you thousands of combinations, engaging students in creative exploration and experimentation. A cause and effect level adds features to a face in response to a simple switch input. Other options allow all learners to be creative according to their own ability. Suitable for non-readers too. Completed faces are saved to a viewing gallery and can be printed out for further use. Ideal for cooperative play as well as PHSE topics, modelling (design and technology), art, supporting literacy and encouraging the use of mathematical language. A set of printable resources is included for you to use away from the computer.
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Price - R1,220 5 User - R2,450 10 User - R3,270 Network License - R5,730 |
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It's easy to create decision-making activities with ChooseIt!
Maker 2 . It is particularly useful for helping switch users learn to make
choices using scanning techniques, as you can create lots of appropriate and
interesting activities in finely graded steps of progression.
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Price - R1,220 5 User - R2,450 10 User - R3,270 Network License - R5,730 |
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Percy's Learning Box 1 Percy's Learning Box 1 is a compilation of 4 'Percy' titles that cover counting, addition, subtraction, grouping, patterns, shapes, size, colour, thinking, matching, puzzles, sequencing, logic, memory, observation and listening. The compilation represents substantial savings over the purchase of the individual titles. All four titles feature a selection of fun activities, each with three levels of difficulty that are fully narrated throughout - ideal for non-readers. Using language appropriate to the age range, the titles also feature extensive teacher's sections along with printable worksheets for use away from the computer.
Percy's Learning Box 2 This title is a compilation of 4 ‘Percy’ titles that cover time (using both analogue and digital clocks), time sequences, numbers, counting, number sequences, ordinal numbers, puzzles, visual perception, matching, letters, spelling, and the alphabet. Percy’s Learning Box 2, represents excellent value for money, offering savings over the purchase of individual titles. Each of the titles is fully narrated (ideal for non-readers) and can be used unsupervised. With extensive teacher sections and printable worksheets, the Percy titles with their interesting activities and appropriate language are sure to be a hit in your classroom.
Percy’s Learning Box 3 Percy’s Learning Box 3 contains a compilation of 4 individual Percy’ titles. With the topics covering money (using images of real coins), purchasing items and giving change, spatial awareness, movement, direction, length, weight, capacity and animals in a variety of habitats, this compilation offers a fantastic saving over the purchase of the separate titles. Percy’s Learning Box 3 contains a wide selection of fun activities that are ideal for un-supervised users even by non-readers (each title is fully narrated). Three levels of difficulty for each activity, printable worksheets and extensive teacher sections are also featured in this product.
Percy's Learning Box: 4
Percy's Learning Box: 5
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Please note that due to the ever fluctuating exchange rates all prices are approximates and are subject to change. Please contact us directly should you require an official quote.